It wouldn't be a proper Live event without audacious amounts of unhealthy pizza-eating in the name of science. More to come tomorrow!
Whilst we finish off, which maze do you think we'll enjoy the most?
We're currently appealing the verdict, but it's not looking good!
Experiment X building...
Fright Nights map front.
Back of map.
Nemesis Inferno is up next. Right now, it's pretty much a walk-on although the queue time boards say 30 minutes.
We're now queuing for Experiment 10.
We have all rejoined again for the second time! The maze is due to open in less than five minutes.
Still waiting for experiment 10 to open. They haven't opened the gate yet..
The gates opened for a second... Then closed!
Then opened again!
We're moving up...
New shop says Aaron! I wasn't here last year so I wouldn't know!
At the front if the queue the dr is about to see us.
Really enjoyed exp 10. Even though it feels shorter than last year it is reasonably paced. The new ending is a good move. I give that 7/10.
Overall I enjoyed it, and I haven't been on it last year so it's completely new. I might just be getting used to scare mazes so didn't find it particularly frightening, but still enjoyed the variety it offered, such as shutting us in individual cubicles. Some of us had to crawl through a long tunnel, although others seemed to skip this section.
We're going on Saw Alive next, and by the way, music played this year is comparable to previous years.
Hmm, must be one of their premium rides!
Something's going on at Storm Surge, a privacy curtain has gone up and various emergency vehicles are around.
Due to 45 minute queue at saw were now at The Curse. It now has themed doors.
Oh yeah, I forgot to mention that we're now queuing for The Curse since the Saw Alive queue was quite large!
These airlocks must leak an awful lot on the ship! Also, the maze board.
Well, there was a lot of smoke, but nothing else really happened!
I hope it's not serious, but certainly looks like it...
Review of Curse.
Better than last year. Lots more actors than last year, but still poor. The weird language they used was actually a good feature. 4/10.
The ride area has been cordoned off.
We have been asked for details of what the new element in Experiment 10 is.
Spoiler for the rest of this post, I will walk you through the whole maze.
We started by having a lady Dr who tells you all about the previous 9 experiments. She then took a liking to James who was asked to look up, down, left and right whilst shining a torch at him.
We then were ushered into the decontamination room. This room was filled with gas (I think someone was eating cabbage earlier). The lights went out and it was silent. A few moments later they found the blown fuse and the lights were returned to an on state.
One by one we were nicely asked to "put your hand on your heads. Now looser" and them "get in there subject 14". Real nice people those were and they gave us each a personal waiting room. Admittedly the rooms were a little cramped and a bit on the dark side, but they did come with added spiders, so the voice said. I like spiders but didn't see any of them. Maybe they were scared of me.
After a few minutes we were asked to leave the nice little rooms and sent off down a long crawly tunnel. Here I made friends with the blokey in front of me. He was crawling much slower than I and it was dark. That's my excuse and I'm sticking to it.
We were eventually allowed to stand up and entered a corridor of strobes and mirrors. This room didn't work as the strobes were too infrequent and there was too much background light.
Next we were ushered by a very nice lady into a room with a window in it. There was a doctor and a patient. The patient was, it looked like, having his stomach removed. Weight loss the easy was. The doctor was washing her hands and suddenly the patient sits up. Shocked we watched the patient grab a spinny sawy thing and attack the poor defenceless doctor. Blood spurts at this point, luckily my right ear protected the rest of our party from the blood. The lights go off in the room and there's a huge crash. Then the door to the room and the patient rushes in to hug us all. The rest of the party didn't realise that all he wanted was a hug and ran away screaming out of the exit.
Matt and Rob decided to battle each other before we head over to face death.
I am your three-time reigning champion! In other news, we went on Detonator and the staff there were Halloween-themed. We're now going towards the Asylum.
Asylum next. There is no queue so we can squeeze it in before our 18:15 appointment with The Passing.
As, Asylum. Surely my old faithful won't disappoint.
The queues a short one; we're next.
I preferred it more when we were chased out by a chainsaw-wielding maniac! Still, it's mostly more of the same, I guess I prefer this less than Experiment 10.
Asylum done . 6.5/10. It was fun and flashy. Same as last year. I still liked it.
We're passing Storm Surge, looks like the accident has been cleared up, but the ride didn't reopen.
Saw Alive again, but we won't go on this just yet as we won't make out scheduled appointment at the Passing!
Samurai has been nearly built whilst we have been on park today.
Old Asylum door being wheeled past!
We're about to pass over to the other side...
We each receive a "Notice of Execution".
The passing has a real sign and we have just discovered that smelling the wrist bands is hallucinogenic.
We're having to split into two groups as the maximum group size is ten; there are now eleven of us.
Observing the people who are coming out, it seems that they are presented with a certificate (we're guessing of death!)
We're now waiting in one of three waiting areas for immediate execution.
Close up of sign.
First things first, it is a death certificate we are presented! As it contains a little surprise, revealed in next post...
The certificates glow in UV light! Amazingly, Stretchy happened to have a UV torch on him for this photo.
Well The Passing was awful, best part of it was it was warmer inside!
My review, contains spoilers: Well, for the most part it was certainly a different experience! The bags you wear were certainly an interesting touch, but overall I don't think they really added much as you could clearly see through them. That is, after you escape from the tunnel, since it's not possible to see in frog of yourself while you're on all fours.
After emerging from the tunnel, it's pretty much the same experience as you're just going around being tormented by lost souls. The bags (each of which had a unique crime we had allegedly committed) didn't really do anything at this point. They seemed quite strict though that we didn't take them off, but I'm not really sure why—probably so we don't loose them!
After we get past this bit, our bags are removed and we're presented with our certificates. But the story didn't end there... A brief struggle through lots of rubber blinds, however, and we're out.
Overall, interesting to experience all the new things, but generally disappointing.
Could do better. There were elements that I really enjoyed but a lot that didn't seem to work for me. I won't do a full walkthrough for this as Rob is doing one but they need to a) find a way to simulate death. It was as if you were already dead which didn't fit with what you'd just been told. Needs work.
As night falls, actors start patrolling the park.
Actors in the area round Saw are quite good. They keep coming up to us and harassing us whilst we type.
Some of our group has gone on Saw, afterwards we'll attend Saw Alive.
Sorry I didn't rate The Passing - 5.5/10 will be good if they learn. Also it's too much like the other mazes.
Well, with that... We shall bid you a fair night. But worry not! For coverage resumes again the very next day from Alton Towers! Visit us at live.towersnerd.com and be prepared to sit back for the whole day, running into the night like today.